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Resident Evil 4 Remake ARG released ahead of the game’s launch

The zombie who came in from the cold.

Capcom has released an ARG (alternate reality game), titled Baby Eagle is Missing, to promote the launch of the upcoming Resident Evil 4 remake. This serves as a foreword to the main game’s story, letting you take on the role of a government agent investigating the kidnap of ‘Baby Eagle’, otherwise known as Ashley Graham, the US president’s daughter and secondary protagonist of Resident Evil 4.

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Baby Eagle is Missing: The Resident Evil 4 remake ARG

The ARG is set directly before the events of the iconic horror game, putting the player in control of a government handler who must sift through documents and other assorted clues in order to track down Ashley Graham’s kidnappers. It features a low-tech espionage vibe that matches the original game’s 2004 setting well, and essentially consists of a series of puzzles for players to solve.

These include reassembling shredded documents for location intel, hacking into one of the kidnappers’ phones, and more. By progressing through the Resident Evil 4 remake ARG, players can glean some insights into the game’s story and world, and gain a deeper understanding of the narrative catalyst that kicks off the events of the game: Ashley’s kidnapping.

It’s an interesting exercise in creative game marketing, following in the footsteps of Halo 2‘s I Love Bees ARG from 2004, and mixing in a bit of 2014’s P.T. (Playable Teaser) for good measure. While it may be a significant departure from the gameplay style of Resident Evil 4 itself, Baby Eagle is Missing will still give fans something to keep them busy before the Remake proper launches later this month.

Resident Evil 4 remake will be released on March 24. You can check out the Baby Eagle is Missing ARG for free here.


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Author
Nathan Ball
Nathan Ball is a freelance games writer with a deep love for the medium. Having studied Game Design at the University of Abertay, Dundee, he's always on the lookout for games that push the envelope and try out fresh and exciting design techniques. You can usually find him covering the latest indie gems, but he does dabble in the world of AAA from time to time as well. Nathan has written professionally for various outlets, including TheGamer and the Scottish Games Network. When not writing, he enjoys good books, good TV, and analysing both within an inch of their life.