I know, every time you see the word “skating” in a headline you hope for Skate 4. I do, too. But until more about that game is shared, we’re stuck with the admittedly solid skating sims out there on PC for now. One of those is Session, a hyper-realistic skating sim that released in September of 2019. While a release date for the game hasn’t been announced just yet, it has taken a step towards that goal. Session now has a publisher in Nacon, a prominent French peripheral manufacturer and game publisher.
Nacon has a long history of publishing double-A games. In the past, the company has published Sherlock Holmes: The Devil’s Daughter and Warhammer 40,000: Inquisitor – Martyr. Nacon is also currently lined up to publish Werewolf: The Apocalypse – Earthblood and Vampire: The Masquerade – Swansong. Outside of publishing, Nacon also has its hands in product manufacturing in every facet of gaming.
As is, Session seems like an appropriate game for Nacon to work on publishing. It’s a successful Early Access title on Steam, sporting an overwhelming majority of positive reviews. It is also currently available on the Xbox One and Xbox Series X|S, although as a game preview version. It’s just as well that developer Crea-ture Studios is benefitting massively from its partnership with Nacom. According to a news post on the game’s Steam blog, the deal “means many positive things for us,” including “better licensing and branding integration, more localization options, more platforms, and so on.”
A new way to skate
Session is currently one of two skating sim titles on Steam, with the other being Skater XL. The two differ in many ways, mainly in realism. They both challenge players with difficult-to-master controls, but Session takes the cake thanks to one mechanic. The game gives players total control over any skater’s essential tools: their feet. Each joystick (regardless of platform, you should play Session with a controller) controls one foot.
As a player, I can say that this presents a massive hill to climb when it comes to just figuring out how to control the board. But, given time, you can pull off some sick tricks and actually feel really proud about them.