When you first start your Inscryption campaign, you’ll notice that you can only select “continue.” Then, for some reason, you’ll find yourself stuck in The Cabin, a dingy abode where the mysterious Leshy resides. Thankfully, there’s a way to escape. Here’s our Inscryption guide to help you with all the puzzle solutions in The Cabin (Act 1).
Note: For more information, check out our Inscryption guides and features hub. Likewise, please be reminded that this guide contains spoilers.
Inscryption puzzle guide – All puzzle solutions in The Cabin (Act 1)
There are several puzzles in The Cabin in Inscryption and, for a newcomer, your task might seem daunting. We suggest reading our beginner’s guide so that you’re more familiar with the mechanics. When you’re ready, take a look at your surroundings and play a few matches against Leshy. You’ll probably lose, which means he’ll ask you to pick up your character’s wooden token from a cabinet (seen in the image below). You’ll then realize that you can interact with the objects here. Likewise, one of the first cards you’ll receive, the Stoat, seems to be talking and giving hints.
Anyway, we’re going to tackle each Cabin puzzle in Inscryption in order of complexity, as well as the additional steps required to reach important sections. You can refer to the pages below for the parts that you need help with:
- The Painting and Matching Cards
- The Safe and the Movable Blocks
- The Caged Wolf and the Eyeballs
- The Cuckoo Clock (The Ring, the Stunted Wolf, and the Film)