Interviews
Hitman 3 preview — Beginning the end of a bloody journey
Hitman 3's executive producer at IO Interactive discusses the World of Assassination's big finale for Agent 47.
Industry
Biomutant is still scheduled to release Q1, of “great importance” to THQ Nordic
THQ Nordic is still working to bring Biomutant to market, with its scheduled release date coming up.
Features
Super Meat Boy Forever interview with Tommy Refenes
We talk to the co-founder of Team Meat, Tommy Refenes, about the just released and long awaited Super Meat Boy Forever.
Interviews
Torchlight III Snow and Steam interview with Shawn Stone
Torchlight III's newest expansion is called Snow and Steam, & it is bringing a lot of new features & changes to the table.
Interviews
Evil Genius 2: World Domination preview – Taking over the world
Evil Genius 2: World Domination lead developer Rich Edwards explains how everybody can rule the world.
Features
Interview: Jumpin’ and shootin’ with Chris King about the Mega Man-inspired 30XX
During this week's Tokyo Game Show we talk to Chris King, the founder of Batterystaple Games, about their new game 30XX
Interviews
PlanetSide 2: The Shattered Warpgate impressions — Preparing for the big bang
Daybreak's Andy Sites and Michael Henderson talk with us about the lore-driven update.
Features
3 out of 10 impressions — A sweet summer gaming treat that jumps the shark
We play the first episode of 3 out of 10 and chat with developers Joe Mirabello and Chris Zukowski.
Interviews
Interview: Tennocon Q+A with Warframe developer Digital Extremes
After our preview of Warframe's newest expansion, The Heart of Deimos, Digital Extremes held a TennoCon Q+A to let players know what to ...
Interviews
Interview: Making Monster Crown with Studio Aurum’s Jason Patrick Walsh
We chat to the creator of Monster Crown about what sets it apart from other creature collectors, always being compared to Pokémon, and ...
Interviews
Interview: Space truckin’ with the creative director of Dual Universe
We speak to Jean-Christopher Baillie, the CEO and creative director of Novaquark, on Dual Universe's ambitious goals and how they got there.
Hardware and Tech
Interview: How unexpected consumers shifted HP’s virtual reality focus
A surprise surge of sales changed the path of one of the largest tech companies in the world.
Interviews
Interview: Mark Heggen and Jay Parker on MTG Arena and Core Set 2021
Our talk with Mark Heggen and Jay Parker on the new Core Set 2021, and the merging of physical and digital.
Features
Interview: Getting serious with Croteam’s Davor Hunski on Serious Sam 4
We got a chance to speak with the CCO of Croteam, Davor Hunski, about the upcoming Serious Sam 4.
Interviews
Path of Exile: Harvest – New uniques, skills, passives, overhauls, and Delirium’s content
Path of Exile: Harvest brings a dozen unique items and 50 rebalanced ones, new Slam, Warcry, and Brand skills, revamped passives, and more.
Interviews
Path of Exile: Harvest – Everything you need to know
Path of Exile: Harvest gives you your own garden in the Sacred Grove, along with new seeds to farm and bosses to battle.
Interviews
Dead by Daylight: Silent Hill Chapter interview and details
Silent Hill is invading Dead by Daylight, and we've got all the details in our interview.
Interviews
Disintegration campaign preview – Human connections in a robotic world
Halo co-creator Marcus Lehto explains the story behind Disintegration's campaign, revealing who the main character is and how the characters are more human ...
Features
Interview: Talking Maneater with Tripwire Interactive CEO John Gibson
We sink our teeth into the mighty Maneater, as we talk about the game with Tripwire president and CEO John Gibson.
Features
Interview: Torn Banner Studios talks medieval war with Chivalry 2
The swords are drawn and we're ready to fight as we talk Chivalry 2 with two of Torn Banner Studios' team members.
Features
Path of Exile: Delirium – An interview with Grinding Gear Games’ Chris Wilson
Grinding Gear Games CEO Chris Wilson chats with us about Path of Exile: Delirium's concepts, sequel leagues, content drops, microtransactions, and more.
Features
Interview: Going old-school with Streets of Rage 4
Streets of Rage is coming back, and Dotemu and LizardCube talk about the importance of getting it right for its fans.
Features
Project Duru is an upcoming story of mole-rats and depression
We talk with Kerstin Schütt about her team's upcoming game on depression.
Interviews
Beyond a Steel Sky impressions – Full on adventure gaming
Beyond a Steel Sky will have players outsmarting people, animals, and machines alike with near open world abandon.
Interviews
Arise: A Simple Story hands-on impressions – Time changes everything
Arise: A Simple Story, the debut game from Piccolo Studios, is shaping into a beautiful, challenging, and unconventional action platforming game that shows ...