Interviews
Citadel: Forged With Fire Interview with Creative Director Alex Tintor
Alex Tintor of Blue Isle Studios answers questions about Citadel: Forged With Fire. Short and long term plans, server structures, community, and more.
Interviews
Aven Colony Interview Q&A with Mothership’s Paul Tozour
Aven Colony developer Paul Tozour answers our questions about what inspired the game, modding possibilities, and what comes next.
Interviews
City of Brass Q&A Interview with Ed Orman of Uppercut Games
Uppercut's Ed Orman on the studio's upcoming rogue-lite first-person title, City of Brass.
Interviews
Battlestar Galactica Deadlock Interview Q&A with Black Lab
Following the first gameplay reveal for Battlestar Galactica Deadlock, we asked developers Black Lab Games some questions.
Interviews
Longsword Interview with Daniel DiCicco
StarDrive creator Daniel DiCicco is turning his hand to tabletop tactics and virtual miniature collection with Longsword.
Interviews
SEGA PC Ports Interview with SEGA Europe’s John Clark
PC Invasion get an overview of SEGA's recent PC porting policy from SEGA Europe's SVP of Commercial Publishing, John Clark.
Interviews
Endless Space 2 Interview with Romain de Waubert de Genlis
Peter talks to Amplitude’s Romain de Waubert de Genlis over a live demonstration of Endless Space 2. Written highlights and footage within.
Features
The Importance of Paragon’s Audio Telegraphs with Epic’s Mike Larson
We take a look (and a listen) at the importance of audio telegraphs in Epic's MOBA, with Paragon’s Audio Director Mike Larson.
Interviews
All Walls Must Fall Interview with Project Lead David Hassel
PC Invasion quiz All Walls Must Fall lead David Hassel about the mechanics and characters of the Kickstarted 'Tech Noir' tactics title.
Interviews
Planescape: Torment Enhanced Edition Interview Q&A with Alex Tomovic
Project Lead Alex Tomovic on how the Enhanced Edition of Planescape: Torment came about, Avellone's involvement, and not touching the story.
Interviews
Hellion interview with Zero Gravity’s Marko Smiljanic
Space sim/survival game Hellion is about to launch into Early Access, so we pinned down Zero Gravity to find out more.
Interviews
P.A.M.E.L.A. interview with Studio Director and Level Designer Adam Simonar
NVYVE Studios Studio Director and Level Designer Adam Simonar tells us more about their upcoming survival sci-fi horror game.
Interviews
Diablo 3 Post-mortem with Ex-Game Director Jay Wilson
A five-part series looking back Diablo 3's development with the original game director.
Interviews
Path of Exile CEO explains how the Xbox version will impact the PC version
Will the news of an Xbox One version of the ARPG have an impact the PC POE community?
Interviews
Paragon Interview – Beta Follow-Up with Steve Superville
Paul can't resist another chat with Epic's Steve Superville about the ongoing Paragon beta and the current hot topics in the community.
Interviews
Paragon Interview with Creative Director Steve Superville
Paul indulges in his favourite past-time; talking about Paragon. In this case, with the game's Creative Director Steve Superville.
Interviews
Interview with Streetroller – The Star Citizen backer who got a $2,560 refund
PC Invasion speak to the man who managed to extract a sizeable Star Citizen refund from Cloud Imperium Games.
Interviews
Vanilla World of Warcraft update interview with Mark Kern
We catch up with Mark Kern to find out what's happening with the vanilla WoW petition and meeting.
Interviews
8-Bit Armies Interview Quickie
Petroglyph is just about to launch their C&C inspired RTS. We find out more.
Interviews
Ex-World of Warcraft dev Mark Kern explains why Blizzard should open vanilla servers
Should Blizzard open WoW legacy servers? Ex-Blizzard dev Mark Kern explains why he thinks it's the right move.
Interviews
Battlezone 98 Redux Interview
Battlezone's 1998 release was fantastic and Rebellion's remaster is coming soon. Chris Kingsly and Mike Arkin tell us more.
Interviews
Cities: Skylines Snowfall Interview with Colossal Order’s Karoliina Korppoo
Karoliina Korppoo discusses Cities: Skylines the, EA's SimCity, the importance of modding, and Snowfall.
Interviews
Kingdom Come: Deliverance Interview with Warhorse Studios
Rich speaks to Warhorse Studios about balancing historical accuracy with gameplay, combat physics, and funding Kingdom Come: Deliverance.
Interviews
Stellaris Interview: Henrik Fåhraeus on taking Paradox into space
Rich talks to Stellaris game director Henrik Fåhraeus about taking Paradox's grand strategy vision to the stars.
Interviews
Homeworld: Deserts of Kharak interview with Blackbird Interactive
Rich chats with Blackbird's Rob Cunningham and Rory McGuire about the upcoming release of Homeworld: Deserts of Kharak.