Interviews
The Walking Dead: Saints & Sinners impressions — The Big Easy gets rough
We try our best to survive the virtual reality world of The Walking Dead: Saints & Sinners while Skydance creative director Adam Grantham ...
Interviews
Halo co-creator Marcus Lehto lays out vision for Disintegration
Marcus Lehto, co-creator of the Halo franchise, discusses Disintegration's unique gameplay, its single-player campaign, and how the game stands apart from other first-person ...
Hardware and Tech
Getting a feel for the Woojer Edge haptic devices
Woojer aims to upgrade the video game sound experience with its Edge haptic devices, available as a full vest or a circular disc ...
Features
Path of Exile: Blight expansion – Chris Wilson interview
Path of Exile: Blight is Grinding Gear's newest expansion to their ARPG. Chris Wilson explains some design philosophies behind the content.
Interviews
Justin Roiland lays out post-VR future for Squanch Games after Trover Saves the Universe
Rick & Morty co-creator Justin Roiland explains how developing Trover Saves the Universe for VR helped him realize that Squanch Games was ready ...
Interviews
Ooblets: The Story So Far – What’s with the outrage and fake screenshots?
One of the biggest controversies happened this past weekend due to Ooblets' Epic Games exclusive deal, along with a snarky and mean blog ...
Interviews
How EVE Online is solving its new player problem [CCP Interview]
EVE Online currently loses about 90 percent of new players within a week, which is a big problem that CCP putting heavy resources ...
Interviews
No Straight Roads hands-on impressions – Rockin’ rebels battle big bosses
We play an early demo of No Straight Roads while talking to game director Wan Hazmer, who explains how you don't need to ...
Features
Path of Exile: Legion Expansion – Everything You Need To Know
Path of Exile: Legion will let you fight against massive armies from the past, earning new uniques and rare jewels in the process.
Interviews
Conan Unconquered – Co-Op Hands-On Preview
Sure, they are billions, but with Conan Unconquered you can see them driven before you in big gory splatters.
Features
Baobab Studios’ Bonfire VR Film Pushes New Boundaries Of Interactive Entertainment
Boabab Studios premiered its latest VR film, Bonfire at the Tribeca Film Festival, blurring the lines between interactive filmmaking and video games.
Features
How Two Studios Are Bringing Back Epic’s MOBA Paragon
Paragon may be gone, but these two teams are trying to make sure it doesn't stay that way.
Features
EVE Online Maker Charts Course For Future
CCP CEO Hilmar PĂ©tursson discusses some of the company's plans after being acquired by Pearl Abyss
Features
Alienware Reveals Area-51m, An Upgradable Monster Gaming Notebook
Alienware announced the launch of its new Area-51m at CES 2019. The system packs a high-end upgradable gaming desktop into the body of ...
Features
Path Of Exile: Betrayal – An In-Depth Interview With Chris Wilson
Check out our in-depth interview with Chris Wilson of Grinding Gear Games. We look at all the details behind Path of Exile: Betrayal's ...
Features
Path Of Exile Creator Explains How Private Leagues Ramp Up Challenge
Path of Exile will have its own Private Leagues. We also spoke with Grinding Gear Games' Chris Wilson about the design philosophy behind ...
Features
Kartridge Gaming Platform Launches Open Beta To Build Rewarding Community
Kongregate CEO Emily Greer speaks to PC Invasion about its newly launched game platform.
Features
Ex-Assassin’s Creed Head Delves Into Unknown 9, A Supernatural Transmedia Thriller
Reflector Entertainment CEO Alexandre Amancio reveals some of the secrets behind Unknown 9, an experience that will make its way to every entertainment ...
Features
Remedy’s Sam Lake Discusses Control And Things Get Weird
Remedy Entertainment creative director Sam Lake goes into detail about its upcoming game Control, its main character Jesse Fayden, and how unfathomable weirdness ...
Interviews
Remedy hopes to avoid past mistakes with Control
Remedy, who are now developing Control, hope to learn from past mistakes when they launched the poorly optimized Quantum Break.
Interviews
From Software and Activision explain partnership for Sekiro: Shadows Die Twice
Many were surprised by the From Software and Activision partnership for Sekiro: Shadows Die Twice. Both companies offered an explanation.
Interviews
Total War Saga: Thrones of Britannia director Jack Lusted talks openly about the game’s challenges
Check out Cody Bonds' interview with Jack Lusted of Creative Assembly, answering a lot of concerns about Total War: Thrones of Britannia.
Interviews
ECHO Interview Q&A with Ultra Ultra’s Martin Emborg
Ultra Ultra's Martin Emborg answers questions about the production process and adaptive AI in their upcoming title, ECHO.
Interviews
The Escapists 2 Interview Q&A with Mouldy Toof’s Grant Towell
Lead designer Grant Towell on the creation of The Escapists 2, what's new in Mouldy Toof's sequel, and what else to expect in ...
Interviews
Tyranny: Bastard’s Wound DLC Interview with Obsidian’s Matt MacLean
PC Invasion talk to Obsidian's Matt MacLean about Bastard's Wound, the upcoming expansion for Tyranny.